{"product_id":"command-colors-medieval-crusades-expansion-1","title":"Commands \u0026 Colors – Medieval Expansion 1: Crusades Mid-Eastern Battles 1","description":"IMPORTANT: In order to play the scenarios in this Crusades expansion, you will need a copy of the Commands \u0026amp; Colors: Medieval game.\u003cbr\u003e\u003cbr\u003eMost of you have already discovered that GMT’s Commands \u0026amp; Colors is an expandable game system. Like its older sister, Commands \u0026amp; Colors: Ancients and brother Commands \u0026amp; Colors: Napoleonics, Commands \u0026amp; Colors: Medieval is going to be much, much, much more than what was originally presented in GMT’s Medieval core game. As such, Crusades Mid-Eastern Battles 1 is just the first expansion for Commands \u0026amp; Colors: Medieval.\u003cbr\u003e\u003cbr\u003eThe original plan was to have the Medieval expansions follow a somewhat historical timeline, but to keep in tune with player requests and feedback, GMT chose to jump ahead in time some 500 plus years to the Crusades. Actually reflecting on the decision, this jump makes a lot of sense, since there are marked similarities with many Byzantine battles as featured in the Medieval game and the battles fought during the Crusades gameplay wise, rule wise, and transitional-thinking wise.\u003cbr\u003e\u003cbr\u003eYes, there are plenty of knights in shining armor in this expansion, but there are no damsels in distress or dragons to be slain. The Crusades Mid-Eastern Battles 1 expansion will instead focus on some of the major engagements of earlier Crusader history. In this first Crusades expansion, we showcase at least 16 Crusader scenarios and all the additional unit blocks you need to fight out these battles. New units include: Crossbow Infantry, Foot Knight Infantry, Turcopole Light Bow Cavalry, Heavy Knight Cavalry, and Heavy Military Order Knight Cavalry.\u003cbr\u003e\u003cbr\u003eThe Crusades expansion introduces many new game concepts as well: Impetuous Pursuit, Feigned Flight, Shower Shooting, and Charging Cavalry ability to pass through friendly stationary infantry units, all of which add historical depth and flavor. Still many game mechanics remain constant, like the deck of Medieval Command cards that drive movement while creating a “fog of war” and the battle dice that will resolve combat quickly and efficiently. There are also new and updated Inspired Actions for both the Crusader and Mid-Eastern armies.\u003cbr\u003e\u003cbr\u003eThe stylized battlefield scenario maps still emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Like your Medieval core game, the scale of the Crusades expansion is flexible and can vary from battle to battle. Yet to gain victory (and I have stated this many times before), the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Crusader and Mid-Eastern army units, their weapons, terrain, and the history.\u003cbr\u003e\u003cbr\u003eStill, we realize that this period of history is way too large of a subject matter to hopefully cover it all in detail in this single expansion, so there is more to come.\u003cbr\u003e\u003cbr\u003eWelcome Again \u0026amp; Enjoy!\u003cbr\u003e- Richard Borg\u003cbr\u003e\u003cbr\u003eIMPORTANT: In order to play the scenarios in this Crusades expansion, you will need a copy of the Commands \u0026amp; Colors: Medieval game.\u003cbr\u003e\u003cbr\u003eEarly Crusade Battles:\u003cbr\u003eNicaea 1097\u003cbr\u003eDorylaeum 1097 (Phase 1 - Defendable Base Camp)\u003cbr\u003eDorylaeum 1097 (Phase 2 - Attack on the Camp)\u003cbr\u003eDorylaeum 1097 (Raymond's Flanking Attack)\u003cbr\u003eLake of Antioch 1098\u003cbr\u003eAntioch 1098\u003cbr\u003eAscalon 1099\u003cbr\u003eFirst Ramla 1101\u003cbr\u003eSecond Ramla 1102\u003cbr\u003eHarran 1104\u003cbr\u003eThird Ramla 1105\u003cbr\u003eTell Danith (Sarmin) 1115\u003cbr\u003eAnger Sanguinis (Field of Blood) 1119\u003cbr\u003eHab 1119\u003cbr\u003eHarim 1164\u003cbr\u003eMontgisard 1177\u003cbr\u003eHattin 1187 (Raymond III Escapes)\u003cbr\u003eHattin 1187 (Balian's Rearguard)\u003cbr\u003eHattin 1187 (King Guy - Center Column)\u003cbr\u003eHattin 1187 (Final Stand)","brand":"Game Centre Nz","offers":[{"title":"Default Title","offer_id":53002213851441,"sku":"GMT2414","price":159.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0279\/7142\/0212\/files\/gmt-games-c-c-medieval-expansion-1-crusades-mid-eastern-battles-1-121881_8b8b1.jpg?v=1772593727","url":"https:\/\/gamecentre.info\/products\/command-colors-medieval-crusades-expansion-1","provider":"Game Centre Nz","version":"1.0","type":"link"}