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A sweeping conflict in the South Pacific where naval might leads to air superiority. Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land; sea; and air forces in one of the decisive campaigns of the Second World War's Pacific Theater.
Created by Larry Harris; designer of the Axis and Allies board game.
Incorporates crucial elements that were key factors in the historical campaign; such as air strip construction; troop and supply transport; and furious land; sea; and air battles.
Introduces the Cruiser unit as well as mechanics for land; sea and air combat in the South Pacific using a randomized casualties system.
Provides fans with the historical counterpoint to the World War II experience offered by Axis and Allies: Battle of the Bulge.
Note the following errata from the AH website:
The rulebook states that players get 5 reinforcement points; plus 2 per island they control. This is incorrect due to an error in the rulebook. The correct reinforcement scheme is that each player gets 10 reinforcement; plus 4 per island they control. The game is playable either way; but Avalon Hill recommends playing the correct way (10 and 4 per).