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In Camel Up: Off Season; each of the 3-5 players has their own caravan of four camels that can carry goods; with the camels being able to carry 3; 4; 5; and 6 goods. Goods come in four types — carpets; vases; dates; and (non-date) fruit — and these goods will be available at markets; with one more market in play than the number of players. Each double-sided market indicates how many face-up and face-down cards are placed there; in addition to the special power of that market.
At the start of a round; players bid to see who selects goods first from a market; with the bidding rules being set by the back of the topmost goods card in the deck. Whoever wins the bid pays their money to the bank; while everyone else keeps their coins. (Coins are victory points; so you might not want to throw away too many of them!)
The winning bidder chooses a market; uses the power of that market (if they wish); then takes all of the goods from that market; flips them face up (if needed); then loads the goods on their camels. A camel can hold goods of only one type; and if a goods type is on a camel; then you must continue placing that good on the same camel. Each camel has a goods limit; however; and if you exceed that limit; then you must throw away all of that type of good.
Each other player in clockwise order then chooses an unchosen market; optionally uses its power; and collects and loads its goods. Each player then has the option of selling goods from at most one camel; with each type of goods paying out in different ways:
- Dates: Cards show 1-4 dates; and the more you sell at once; the more money you receive.
- Carpets: Cards come in six colors; and you can't sell the same color twice in a batch. Again; the more you sell at once; the better.
- Vases: Cards come in three types (with some overlap); and you can sell only one shape at a time
- Fruit: Cards come in four types worth different amounts; and you can sell only the lowest-valued fruit.
Place a 1 coin on the unchosen market; flip all the other markets; refill those markets with cards; then start the next round. When the deck runs out; complete one more round — selling once from each of your camels — then whoever has the most money wins.
- Description from Publisher
AGES 8+
3-5 PLAYERS
PLAYTIME 45 minutes