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Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat; pop songs; websites; etc... Sure; under normal circumstances; it's easy to give an example of a frozen food or a dog breed; but you'll find that your brain works a little differently under pressure!
To play; draw and reveal a card from the center pile. Does the symbol on your card match one on another player's card? If so; you must quickly face-off with the other player by giving an example of the person; place; or thing on their card before they can do the same for yours. If you blurt out a correct answer first; you win their card and the drawing continues.
Sounds simple; right? Wrong! Wild cards allow non-matching symbols to match; increasing the number of things to which you must pay attention. Cascading face-offs can occur when you hand over a lost card; thereby revealing a new top card on your play pile.