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Based on the social party game Spyfall; DC Spyfall is an easy-to-learn party game that features bluffing; suspicion; probing questions; and clever answers. At the start of each round; players receive a secret card informing them of the group's location — one of twenty unique DC locations; including Arkham Asylum; the Daily Planet; the Hall of Justice; and S.T.A.R. Labs — except for one player who receives the Joker card instead. The Joker doesn't know where he is; but if he can figure out his location before his cover is blown; he wins the round!
DC Spyfall includes a few twists on the Spyfall formula. Since Harley Quinn usually follows wherever the Joker goes; each round; one player may receive a location card with a Harley image; if they do; they try to feed the Joker player information about the location; even if they don't know that player’s identity! If the Joker player guesses the location; the two collaborators each score points — unless the superheroes can turn the tables on them and determine who Harley is.
The game includes two multiverse decks that contain eight different locations instead of only one; so players will be confused with some of the questions and answers. Keep in mind that no one at the table knows whether or not they are playing with a multiverse deck. An all-Joker deck gives each player a Joker card; which means that all questions and answers will be based on nothing more than whatever players collectively believe. As with the multiverse decks; you won't know you're playing with this deck until someone figures it out.
Super power cards can give a player an ability for a round; such as being able to dodge a question; or require a player to modify their behavior; for example; Super Speed forces a player to answer a question in three words or less.
- Description from Publisher
AGES 13+
3-8 PLAYERS
PLAYTIME 30-40 minutes