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Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents.
The card layout is the same as the original codenames!
Collectively; you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player; along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct; they can attempt to identify another one. If they identify a bystander; then their guessing time ends. If they identify an assassin; you both lose! Unlike regular Codenames; they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given; players alternate giving clues.
- Description from Publisher
AGES 11+
2 OR MORE PLAYERS
PLAYTIME 15-30 minutes