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Martin Wallace and Treefrog Games present Ankh-Morpork; set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions; which means that you're not sure exactly what the other players need to do in order to win.
The action takes place on a map of Ankh-Morpork; with players trying to place minions and buildings through card play. Each of the 132 cards is unique; and the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them; and you can choose to do some or all of these actions. Some cards also allow you to play a second card; so you can chain actions (Wallace).
A team of artists have recreated the city and its residents for the cards; game board and box; with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.