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In Sid Meier's Civilization: The Board Game - Wisdom and Warfare; six new civilizations join in the battle for supremacy: Aztecs; English; French; Japanese; Mongols; and Zulu – each with its own special powers. Along with the new civilizations comes new technologies; relics; wonders; and culture cards.
An alternative set of combat cards in which each unit now has separate Strength and Health values is provided for more tactical battles. With these new cards; a battle's winner is determined by comparing the total health minus the wounds of each side; plus any combat bonuses. Even if you can't completely kill a unit; damaging it will still have an effect on future turns.
Wisdom and Warfare also provides the rules for a new city action; Starting a Building Program; which is a power-up for when that city produces something. This expansion also includes Social Policies that civilizations can adopt; such as Rationalism and Organized Religion; and these policies offer options and provide bonuses for long-term planning.