In Coup: Rebellion G54 (G54); the last player with influence in the game wins; with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power; and the deck is formed by three iterations of each role for fifteen cards total.
A player starts the game with two coins and two influence cards – i.e.; two face-down character cards. On your turn; you can take any of the actions of the five characters in play; regardless of which characters you actually have in front of you; or you can take one of two general actions:
Income: Take one coin from the treasury.
Coup: Pay seven coins and launch a coup against an opponent; forcing that player to lose an influence. (If you have ten coins or more; you must take this action.)
When you take one of the character actions – whether actively on your turn; or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case; if you can't (or don't) reveal the appropriate character; you lose an influence; turning one of your characters face-up. Face-up characters cannot be used; and if both of your characters are face-up; you're out of the game.
If you do have the character in question and choose to reveal it; the opponent loses an influence; then you shuffle that character into the deck and draw a new one; perhaps getting the same character again and perhaps not.
The last player to still have influence – that is; a face-down character – wins the game!
Coup: Rebellion G54 is a new standalone game that takes the same simple Coup mechanisms and rules; but with a variable deck of 25 characters; and in each game you choose to play with five out of the 25; so the relative power and advantage of each character changes from game to game. This is more of a gamer's game than the original Coup as you can create a deck to increase bluffing; deduction; negotiation or luck.