In the card game Greed; crime lords (the players) try to earn more money than anyone else through clever use of their cards.
At the start of the game; each player receives a random hand of twelve cards from a deck of 80. Players draft one card; pass the remaining cards left; draft a second card; pass again; draft a third card; pass again; then the game changes; players simultaneously choose and reveal a card; carrying out its effects; then they draft another card; pass the remaining cards; play again; and so on until ten playing rounds have passed; at which point the game ends and players tally their holdings.
The card types are thugs; holdings and actions. Thugs and holdings might have a cost to be played (perhaps cash paid to the bank or the discarding of a holding) or a condition that you must meet (having two thugs; for example; or a collection of symbols on cards in your possession) in addition to an effect; which is unique to each card. (Each action has a unique effect as well.) When you play a holding with one or more symbols; you place a token on that card for each symbol on it and an additional token for each symbol of that type already in your possession. These tokens are worth $10k each at the end of the game; and you add this value to whatever cash you've collected through your card plays.