Though kill teams may number only a handful of individuals; they are sent to achieve victory where entire armies cannot. Assassination; sabotage; couriering vital messages through active war zones – these and hundreds of similar missions fall to the kill teams. However; when the stakes are highest and the objectives are most crucial; those teams will comprise the most elite specialists that the warlords of the Warhammer 40;000 galaxy can deploy.
Highly trained stealth agents drive deep into enemy territory; veiled by technology or sorcery. Massively armoured Terminators or Ork Meganobz blast their way down foe-packed tunnels to tear the heart from the enemy’s defences. Towering Custodian Guard form a gilded shield before Imperial commanders and allow none to harm their wards. Asuryani Aspect Warriors launch preemptive raids that will save or damn worlds. Kill Team: Elites allows you to include such paragons of war in your games of Kill Team.
The Kill Team: Elites expansion is a 144-page softback book that includes the following contents:
- 67 new datasheet introducing a host of new Commanders and special operatives; ranging from Space Marines clad in Terminator armour to the deadly Aspect Warriors of the Asuryani – there are even datasheets for a number of unique Commanders such as Illic Nightspear; Boss Snikrot and the legendary Sly Marbo!
- A new faction in the form of the mighty Adeptus Custodes; featuring Custodian Guard; Allarus Custodians and even a Shield-Captain as a Commander
- Sub-faction rules such as Legion Traits; Regimental Doctrines and Drukhari Obsessions as well as thematic Tactics immerse your kill teams ever deeper into the narrative
- Introduces a new Commander Specialism – Legendary Hunter – complete with skill tree and Tactics
- 11 new missions (3 open play; 4 narrative play and 4 matched play)
You will need the Kill Team Core Manual to use this expansion; as well as the Kill Team: Commanders expansion if you wish to use any of the Commanders datasheets.