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In Gloom; from Atlas Games; you take control of a family of miserable people and make them more miserable; trying to become the most miserable family of all before you kill your family off.
The world of Munchkin; by contrast; contains plenty of happy people. Warriors who slay monsters; adventurers who grab loot; heroes who level up. Heck; halflings who stay at home eating pie all day. But the world of Munchkin is also sad and benighted; a place where those very same Munchkins are all too often backstabbed by buddies; dined on by dragons; and discovered by doom ducks. Heroes delve too deep; plummet down pits; and lose their loot — and that's before they die.
Now what if you combined Gloom with Munchkin? Keith Baker of Atlas Games is doing just that! In Munchkin Gloom ; players shepherd their parties through terrible travails and troublesome tribulations until — inevitably — they perish in pain. Naturally; the most miserable fellowship wins.