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In addition to moving Noah to a nearly full ferry; players have two other ways to benefit themselves or mess with other players. If a player plays an animal identical to the one last played on that ferry; he moves Noah; then takes another turn. If a player brings the weight of a ferry to exactly 21; that ferry launches from shore to meet the ark located in distant waters; a new ferry becomes available for loading; and the player distributes 1-4 cards from the deck among his opponents. finally; some cards have special animals; such as the giraffe that lets you peek at an opponent's hand and the woodpecker; which stupidly pokes holes in the ferry and reduces its maximum weight to 13. Bad woodpecker; bad! The round ends when a player runs out of cards in hand or a fourth ferry launches. Players receive penalty points for cards still in hand; scored according to the number of tears on each card; those tears representing Noah's sadness at the animal being left behind. Then players shuffle all the animal cards and begin a new round. The player with the fewest points after three rounds wins!