Empires have risen and fallen in the aftermath of the Great War; and Europa stands on the precipice of a new era. The economy is robust; morale is high; and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes; but they seem distant and harmless.
Scythe: The Rise of Fenris; the conclusion to the Scythe expansion trilogy; enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):
Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises; unlocks; and persistent elements; it is fully resettable and replayable.
Modular (11 modules): Instead of—or after—the campaign; the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions; and they include a fully cooperative module.
While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards); the components in this expansion include a detailed episodic guidebook; 13 plastic miniatures; 62 wooden tokens; 2 custom dice; 25 tiles; and 100+ cardboard tokens.