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SeaFall is a 4X-inspired game (without player elimination/extermination) set in an age of sail world reminiscent of our world.
In SeaFall; the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands; explore those islands; develop trade; send out raiding parties; take part in ship-to-ship combat; and more. As in Risk Legacy and Pandemic Legacy; co-designed by Rob Daviau; SeaFall evolves as the game is played; setting their grudges into the history of the game and building a different narrative at every table as players open up the world.
Due to the complexity of rules interactions in this game; the community (primarily Becq) has created a FAQ called The Captain's Log.