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A Small World Scenario for 3 to 6 players
At first no one noticed the small island on the lake - nor paid any attention to the gnarly pretense of a man who drifted onto it; sitting astride a wooden log with a huge grimoire on his lap employing a shovel as his unlikely paddle. A ghastly green mist soon shrouded the island; wrapping it in a ghostly silence pierced only by a maniacal laughter and some intermittent curses. Then; one moonlit night; an impossibly crooked tower emerged high above the mist; casting a long and dark shadow on the surrounding land... The Necromancer had arrived!
In Necromancer Island; one of the players assumes the role of a dreaded Necromancer who inhabits an island in the center of Small World's central Lake region. He captures the souls of all Race tokens lost to conquests; using them to progressively spawn Ghosts who invade the surrounding Regions. To make matters worse; his Powers grow as his reach across the land increases. If the Necromancer succeeds in bringing all of his Ghosts into play; anytime before the game's end; he wins!