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For generations; the fertile Hiddenlands were shared by the peoples of the Five Realms. The Elves; Mages; Dwarves; Halflings and Humans lived peacefully with each other; though they increasingly engaged in fierce competition for the prosperity and glory of their respective nations.
And so it was that when the divisiveness threatened to break the thousand-year peace; the Goblin Hordes from across the sea unleashed a devastating surprise attack; and the peoples of the Hiddenlands could not unify quickly enough to repel them. Remnants of each of the realms fled by ship; until they at last discovered a new; unoccupied land upon which they could begin building their civilizations anew. The old rivalries would remain; of course; but perhaps this time; their competition with each other would not welcome disaster. It was a time of hope; a time for exploration and construction; and a time of renewed competition in a new world they called Pandoria.
In the gamer's game Pandoria; players discover this new land by placing tiles; and they claim its territory and resources by placing their people. When a type of terrain is completely surrounded by other terrain; every worker on the borders of that terrain gains its resources. Although more than one civilization will usually benefit; each player tries to gain more than the others. Mining gold gives you income to buy cards that have two options: buildings and spells. Acquiring wood allows you to build that side of the card for permanent advantages; while mining crystals gives you the power to use the card for its one-time spell instead. Excess resources can be converted into prestige Points; and some buildings can generate more. When the new land has been fully explored (all tiles have been placed); the player with the most prestige is declared the most powerful nation of Pandoria and wins the game!
The game includes a streamlined beginner game; as well as expanded rules for the complete game that includes asymmetrical player powers.