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In Air; Land; & Sea; two players participate in a series of Battles; with the objective to control two of the three Theaters of war after both players have played all of their Battle cards; or convince your opponent to withdraw!
As Supreme Commander of your country's military forces; you must carefully deploy your forces across three possible theaters of war: Air; Land; and Sea. The order you play your Battle cards is critical; and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability; but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater; but only have a strength of 2 and do not grant Tactical Abilities.
At the start of each battle; you will be dealt a hand of six cards. You will not draw additional cards during the Battle; so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time; until all cards have been played; or one player decides to withdraw.
You do not have to continue a Battle to the very end. Sometimes; it may be best to withdraw in order to deny your opponent complete victory! In Air; Land; & Sea; a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results; and the first player to 12 victory points wins the war!