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The basic game (Attack!) is a very simple game of expansion and conflict set in the World War 2 era. It is aimed at those game players who enjoy rules that are very simple and easy to get into. The game is not intended to be a simulation of the era; but immerses the players in the flavor of the period.
Gameplay:
Each player starts with a few regions (one of which is his capital); and a few military units. Players expand their power bases by adding regions to their sphere of influence. This may be done either through diplomacy (they join willingly); or military conquest (they join; period).
There are three major sub-games in Attack!:
1) Land Combat: A simple system where each unit has certain advantages based on its historical role.
2) Sea Combat: A simple system where each ship type (Battleship; Carrier; Destroyer; and Sub) has certain advantages based on its historical role.
3) Economic: A simple system determines production. The player starts with one card per region owned; and then gets a new one for each new region added. The cards come in four basic flavors (suites): Resources; Factories; Transport Network; and Oil. Each card has a value printed on it that represents the base economic value of that region. If the player is able to create an entire set (one of each suite); he doubles the printed value on those cards. There is also a fifth type of card which has a minimum value of 1 that represents a region without any special economic value (just population).
The units include: Infantry; Tank; Artillery; and Air. These are high quality plastic minis; which come in two sizes: regular for only one unit and slightly larger for groups of five.
The map shows the world circa 1935 centered around the Atlantic (North and South America; Europe; and Africa). The expansion contains the map of Asia; Australia; and the Pacific.
Expanded by:
Attack!: Expansion
Attack! Deluxe Expansion (Replaces Attack! Expansion)
Attack! 7-8 Player Expansion (Adds two additional armies: black and white)
Parts Manifest:
Game board (Western Hemisphere)
Rule book (24 pages)
6 sets of 113 pieces each in red; deep blue; dark green; grey; tan; taupe (infantry; tanks; artillery; planes; one capital)
42 Infantry pieces (37 normal and 5 large)
25 Artillery pieces (20 normal and 5 large)
25 Tank pieces (20 normal and 5 large)
20 Airplane pieces (15 normal and 5 large)
1 Capital piece
8 red battle six-sided dice (sides show infantry; tank; artillery; plane; plane; blank)
2 blue regular six-sided dice
54 Economics Cards
Factories (4×1; 3×2; 2×3; 2×4)
Minerals (4×1; 3×2; 2×3; 2×4)
Oil (4×1; 3×2; 3×3; 3×4)
Population (8×1)
Rail Transport (4×1; 3×2; 2×3; 2×4)
54 Navy cards
12 Aircraft Carriers
12 Battleships
15 Destroyers
15 Submarines