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From Christian Marcussen; the creator of Merchants and Marauders; comes Clash of Cultures; a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings; build large cities; research advances and conquer those who stand in the way. The game features a modular board for players to explore; 48 distinct advances; seven mighty wonders; and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.
Advances
The game features about 48 distinct advances. The whole tech-tree is very flexible with no dead ends; yet still intuitive; sensible and realistic. Additionally you have a great overview of what advances other cultures have - no need to ask - just look.
Modular Board
Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.
Playing Time
The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.
City management
Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port; fort; temple and academy - all with different benefits! Additionally cities can be angry; neutral and happy. Everything integrated in an intuitive and elegant fashion.
Multiple paths to victory
Earn points through:
- Founding cities and increasing their sizes
- Advances
- Objectives
- Wonders
- Events