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Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy; both the new film from Legendary Pictures and the seminal literary series from Frank Herbert; Brian Herbert; and Kevin J. Anderson.
As a leader of one of the Great Houses of the Landsraad; raise your banner and marshal your forces and spies. War is coming; and at the center of the conflict is Arrakis – Dune; the desert planet.
Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement.
You start with a unique leader card; as well as deck identical to those of your opponents. As you acquire cards and build your deck; your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board; so how your deck evolves affects your strategy. You might become more powerful militarily; able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor; the Spacing Guild; the Bene Gesserit; and the Fremen.
Unlike many deck-building games; you don’t play your entire hand in one turn. Instead; you draw a hand of cards at the start of every round and alternate with other players; taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place; you’ll take a Reveal turn; revealing the rest of your cards; which will provide Persuasion and Swords. Persuasion is used to acquire more cards; and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.
Defeat your rivals in combat; shrewdly navigate the political factions; and acquire precious The Spice Must Flow cards to lead your House to victory!
- Description from Publisher
AGES 14+
1-4 PLAYERS
PLATYTIME 60-120 minutes