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The rules included with the Necromunda: Underhive boxed game cover battles set in the claustrophobic tunnels beneath the hives – but gangs also clash above ground; amid sprawling machinery that fills vast domes from ground to ceiling. Necromunda: Gang War is a set of rules that allow the players to use 3D terrain in their games; bringing a literal new dimension to their battles – and also an incredibly detailed campaign system; in which 2-6 (or more!) players develop their gangs; fight for territory and dominate the other Houses. Contained in the 64-page softback: Gang Wars in the Sector Mechanicus This section is a set of advanced rules; covering the use of Citadel Sector Mechanicus scenery – or any 3-dimensional scenery pieces; with special rules for Zone Mortalis boards – in building your own bespoke battlegrounds. These rules do not cover specific terrain pieces; rather defining different types of terrain; meaning no adaptation should ever be needed. Included are new rules for line of sight; crossing obstacles; falling hazards; railings; slowed movement; climbing; overhangs; jumping downwards; traversing gaps and falling. This is a supplement. Full gameplay requires The Necromunda core rules.