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Perikles is a game from Martin Wallace. Players assume the role of a noble family seeking to become the leader of one or more of 6 ancient Greek city-states. The game plays out in two phases:
In the first; players vie for area control in each of the six states; which end in elections. Players who win the election in each state can then control that state's army.
In the second phase; players use cards to move their armies to attack or defend one of seven battles (each tied to a state; and you can't attack your own!) that are up for grabs that round.
The gameplay mechanic is straightforward; with elements drawn from other Euro-style wargames (especially Martin Wallace's Struggle of Empires). What makes Perikles unique is the smooth integration of the area control/voting phase and the military phase.
From the back of the box:
Together the Greek City States had defeated the greatest power in the world; the Persians. Now; though; pride and envy have led them to fight amongst themselves in what we know today as the Peloponnesian War.
Each player represents a powerful Greek family with political influence spread across the six major city states of ancient Greece. Players strive to become leaders of these cities; thus taking control of their military forces. With these forces players will aim to win glory on the battlefield.