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For centuries Earth’s Secret Societies have waged a hidden war vying for control of the world’s territories. But now, a final truce has been agreed: one auction will decide it all. Don’t be fooled, this is no friendly peace. Each society will do everything in their power to sway the balance of the auction in their favour. Those who are successful will be able to harness the already existing industry of their countries for their own enrichment or set the citizens to work on their own nefarious projects! The time has come… Who will control the Earth when the final hammer falls?
The aim of Secret Societies is to gain the most Power by outbidding and outsmarting your opponents to establish your institute as the one most deserving of total governance. Step into the role of a highly unique Secret Society, equipped with various tools and abilities to help give you the edge over the competition. Over 7 Rounds you will gain Income, Bid for Deeds, deploy Agents, start Projects, make Investments, and seek to control the all-important Conferences. Not all lands are created equal! It will be your task to utilise your unique skills and advantages to claim the Deeds that best suit your agenda.
Key Features:
Meaningful and tense player interaction, driven by the dynamic auction and differing incentives amongst players
Engaging gameplay with low downtime between turns
Eight unique asymmetric player powers, each with their own motivations, abilities, and play styles to discover
Deep and varied strategies to explore with every play
All 80 HQ and Deed Cards feature an illustrated cityscape, national flag, and neighbouring nations. The amount of land, population, and industry is also based off real world geography and statistics
Mechanisms:
Bidding
Variable Player Powers
Set Collection
Hand Management
Tableau Building