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In Arkwright players run up to four factories in England during the late 18th Century. Your goal is to have the most valuable block of own shares. Thus; you must increase your share value and buy shares from the bank.

To run the factories; you need workers. When hiring Workers; demand is automatically created. But of course you want to replace your expensive workers (wage 2-5) by machines (1). To have more output from your factories you may employ new Workers or improve your factory to the next technical level.

Arkwright allows you to act in different ways. Run all four factories with most possible output; set the focus on only two factories and improve them more than the others can; use shipping to colony or focus on the home market. In any way you have to react to the opponents and their strategy. Enter markets with deficit in supply or give up business where the other players start to push you out. Buy shares when they are cheap and increase the value; or first make money and buy shares later.

To get familiar with the market mechanics you may start with a 120 minutes version Spinning Jenny; but for those who like full strategy in economic themed games; the 240 minute Waterframe-Rules come with more options to improve your factory and use ships.

- Description from Publisher

AGES 12+
PLAYTIME 90-120 minutes

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