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Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book; an ancient tome locked away in an abandoned tower. It sleeps; covered in dust; awaiting the one thing it desires most: you.
Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team.
The game is split into six consecutive scenarios (chapters); each composed of a specific deck of pre-sorted cards that contain the rules; the story; and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set.
Starting with the first card of the chapter deck; the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn; including moving and fighting; using their individual skills; collecting sparks of magic (used to perform special actions); and interacting with cards and pop-ups. Once all heroes have taken their turn; a Wyrm card determines how the enemies will respond by moving; attacking; spawning; or doing something unexpected.
The basic mechanisms are easy to grasp; but the game keeps changing as each scenario offers different things to do. You will find yourself exploring; fighting bosses; solving riddles; playing little minigames; looking for clues...anything is possible during the story!